Damara |
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Links: The Towns |
Major Geographical Features |
DISCLAIMER - The bulk of the following information is taken verbatim from the Forgotten Realms campaign setting. It is presented here so you may have the information for game purposes. Damara's few roads are generally impassable in the wintertime, but rivers link the remote country with the capital. In warm months, keelboats and barges ply the cold, swift waters, and in winter, the river ice serves as a road for horse-drawn sleds and sledges. Bloodstone Pass: This is the only true pass through the Galena Mountains. Whoever controls Bloodstone controls the trade between Vaasa and Damara and can stop armies with ease. The pass contains Bloodstone Gate, a small forest, and a high mountain lake. Earthwood: This small, thick forest is amazingly resilient, growing back whatever is cut from it in only a few years. Legends say that long ago a great druid enspelled the wood in defiance of the glacier, and that since that time it has never been covered in ice. Monsters generally avoid the wood. Galena Mountains: These jagged, broken peaks are laced with ice and snow and inhabited by thousands of goblins and giants as well as other humanoid monsters. The residents of four major dwarven settlements - the Bloodstone Mines (village, 500), Hillsafar Hall (small town, 1,500), Ironspur (small town, 1,000), and a new settlement of gold dwarves, Firehammer Hall (hamlet, 300) - mine the Galenas for iron, silver, and bloodstone. Well-armed dwarf patrols keep the monsters at bay. The Underdark is close by, and the inhabitants of drow, derro, and duergar cities also mine deep veins under these mountains. The cities of Melvaunt and Mulmaster sponsor fortified mining camps in the western foothills. |