Damara |
|
Links: The Towns |
Regional History |
DISCLAIMER - The bulk of the following
information is taken verbatim from the Forgotten Realms Campaign
Setting. It is presented here so you may have the information for game
purposes. The Bloodfeathers dynasty founded Damara nearly three hundred years ago. Once a wealthy trading kingdom enriched by its iron, silver and bloodstone, Damara fell from grace in a twelve-year war with invaders from the land to the northwest, Vaasa. Vaasa's Witch-King led armies of giants, goblins, orcs, and undead into Damara and eventually triumphed over King Virdin Bloodfeathers at the Ford of Goliad. The invaders occupied northern Damara, but after the Witch-King's power was broken by a local adventuring band they fled and scattered. Through the support of the common folk and with key alliances with lesser nobles Gareth Dragonsbane was crowned kind of Damara in 1359 DR. Since the unifying Damara, King Dragonsbane (LG male human Pal20/Clr5 of Ilmater) has worked hard to rebuild the economy and strength of arms of his nation. Damara has recovered from the war with Vaasa and watches at the Gates to guard against future invasion from its northern neighbor. Trade relations with Impiltur are positive, and acceptance of the bloodstone tradebars is increasing. King Dragonsbane is trying to attract adventurers to his land by building upon Damara's reputation for adventuring. His agents cite mineral-rich mountains, proximity to monster-heavy Vaasa, the deep gnomes' school of illusion magic, and opportunities for land grants. Dragonsbane has even offered minor noble titles to folk of law and good who are willing to build homes and swear allegiance to Damara. These incentives are working, and there is now a steady flow of adventurers into Damara. |